![]() ![]() It takes a while to get used to using both sticks to navigate a board game map, but it’s perfectly doable. You move the camera and select a tile, only for the camera to zoom back to where it was because the cursor didn’t travel with you. Another problem is how the camera is disconnected from the currently selected square. While there is a list to select what unit you want, it’s another click that can be a minor annoyance. The main issue is selecting units on the same space. More strategy games need to learn how to do this. I just love the Civ 6 UI the minimalist style with just exactly what you need on the main screen. That being said, the controls aren’t quite as well done sadly, but are a far sight better then anyone expected and probably the best you can do with a game pad. All in all, it’s a tremendous feat and one of the best ports the Switch has received. I don’t know exactly what it’s running at, but due to the lack of blurriness and the crisp UI, I have to assume it managed 720p at least. Neither the graphics or resolution were dramatically scaled back in order to achieve this either. The FPS is as close to a stable thirty that a turn-based strategy game could possibly require. It’s simply thirty seconds and then no waiting again until you exit and re-enter. If this seems long, just keep in mind that there is no loading in-game. I haven’t seen late-game turn times take longer than fifteen seconds and loading times are under thirty. Somehow, instead it all just works as it should. Everyone expected the Switch to melt under the large dense maps that make up the late-game Civilization experience, with turn and loading times that would make Total War look acceptable. ![]()
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